Capture the Flag
A sleek capture the flag map with fast-paced gameplay.
This map and its large, floating platforms make for drawn out and chaotic games.
A step up from my previous Quake III maps, with both superior gameplay and looks.
My rather pitiful attempt to improve and expand The Lair. There are really only a couple of new rooms and hallways, along with some details.
Another capture the flag map with simple layout and rain that only falls in certain spots.
A small, poorly balanced tournament arena.
Similar to Small's Edge, this space map has small platforms and dim lighting, along with some questionable gameplay elements.
Out of all of my Quake III maps, this one probably has some of the most acceptable gameplay. And it looks decent, too.
Team Arena, Tournament
This map was made for the Quake III: Team Arena addon. Once again, it's an improvement over my last maps, but still far from perfect.
My second Quake III map. A slight improvement over my last one, but it's still quite terrible.
Capture the Flag, Deathmatch, Tournament
The very first Quake III map that I ever released. A complete disaster, but also something of an accomplishment.