This is the first map that I ever released, and it's terrible.
A capture the flag map with non-existent gameplay—the flags rooms are directly connected via teleporters, making two second capture runs possible. A floating platform only accessible by a teleporter in the blue base holds a bunch of BFG ammo pickups (but no BFG mind you), a shotgun, a medkit, and quad damage (this map would probably be better for deathmatch). There is also a questionable skeleton pit in the blue base. On top of all these problems, the release of this map on ..::LvLWorld (a Quake III map hosting website) comes with almost entirely missing textures, and I never bothered fixing them for that release. However, the version on here has working textures, so I guess that's something.
This map is only good for trying to figure out the thinking process and logic of a newbie map maker. It's also amusing (and frankly, quite embarrassing) to read the readme file that comes with the map. Download at your own risk.